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Microphone Administration
The microphone is loaded into Wonderland using WFS. A sample WFS property file is provided here: MicrophoneWFSFile.
To microphone, copy the WFS property file to the WFS directory on your Wonderland server. For example, to install the viewer in the default Wonderland MPK20 world, copy Microphone-wlc.xml to lg3d-wonderland/src/worlds/default-wfs/building-wld/DemoFloor-wld.
Next, edit the file and customize the following properties:
fullVolumeRadius is the radius around the microphone where an avatar will hear the microphone at full volume.
<void property="fullVolumeRadius">
<double>35</double>
</void>
name is an identifier for the microphone.
<void property="name">
<string>Microphone1</string>
</void>
position is the location of the microphone relative to the origin.
<verbatim>
<void property="position">
<void index="0">
<double>-.8</double>
</void>
<void index="1">
<double>0.0</double>
</void>
<void index="2">
<double>0.0</double>
</void>
</void>
<verbatim>
scale is used to adjust the size of the microphone.
<verbatim>
<void property="scale">
<double>.42</double>
</void>
</verbatim>
origin is location of the microphone cell within the WFS cell.
<void property="origin">
<void index="0">
</object>
</void>
<double>22</double>
</void>
<void index="1">
<double>0.05</double>
</void>
<void index="2">
<double>0</double>
</void>
</void>
boundsRadius is the size of circle or box around the microphone. When an avatar is in this
circle or box, the microphone is effective.
<void property="boundsRadius">
<double>2</double>
</void>
<void property="boundsType">
<string>BOX</string>
</void>
Once you've installed the file in the WFS directory, restart the Wonderland server, or use the Wonderland Manager application to reload WFS.</verbatim>
<nop>
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