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ProjectWonderlandJMEClient

Introduction

The Wonderland Client architecture allows for various implementations depending on the target hardware and end users requirement. This document describes, at a high level, the JMonkeyEngine? (JME) based 3D client which is designed to medium to high end client hardware. The most specific requirement is that the client hardware must have a GPU that supports OpenGL? 2.0

The JME client classes can be found in the org.jdesktop.wonderland.client.jme package and subpackages. The ClientContextJME class provides static accessors to all the subcomponents of the client infrastructure, so its a good place to begin reading the javadoc.

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Revision r1 - 29 Aug 2008 - 15:40:43 - PaulByrne
Parents: WebHome > ProjectWonderland > WonderlandRoadmap > WonderlandReleasepoint5