| TWiki . Javadesktop . ProjectWonderlandContentTipsAndTricks |
Note that the above image may look like the models are sitting on the floor plane, when in actuality they are located just above the floor plane.
The original file format.
Extension changed to ZIP.
In the "Import file:" field, select the "..." (load) button. Navigate to the folder where you saved the content of the ZIP archive from step 4, then navigate to the "models" folder. Ensure that "Only Import Main Scene" and "New Scene" are selected.
Select "Import and Close"
Your model will import into Blender.
Zoomed out view in Blender:
Scale the model down. First, select all ("A" key on the keyboard). Next, select the scale tool ("S" key on the keyboard). Use the mouse to scale the model down to an appropriate, Wonderland-friendly size.
Note the position of the model on the grid.
Set the view mode to "Textured".
Ensure your textures are showing properly. If they are backwards, you need to flip the normals on that piece of geometry. To do this, select the geometry for which you want to flip the normals. Then enter edit mode (Tab), and select all ("A" key on keyboard"). Then hit spacebar to bring up the context menu and select "Edit"-->"Normals"-->"Flip".
Also, as outlined on the Import Content from Blender into Project Wonderland wiki page, "Once you have your model and texture ready, there's one more thing to do before exporting. Since Blender uses a Z-up coordinate system and Wonderland is Y-up, rotate the entire model -90 degrees X to have it face in the right direction."
Once you have resized and edited your model, make sure that you apply all rotation and scaling to the model. THIS IS VERY IMPORTANT - if you do not do this, your model will not work as expected in Wonderland. To do this, make sure you are in object mode. Then select all ("A" key on keyboard") and from the context menu select "Transform"-->"Clear/Apply"-->"Apply Scale/Rotation to ObData?".
Select "Selected Objects" from the "Export" dialog.
Choose a directory to save the X3D? model.
From the Import Manager, select "Load Model".
Navigate to the directory where you saved your X3D? model in step 7 and select "Open".
Your model will import into Wonderland.
----- Revision r3 - 19 Sep 2008 - 20:43:04 - Main.matty_x
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