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Client Performance for Wonderland by Hardware Platform

Project Wonderland provides a flexible platform that should run on a wide array of hardware with varying performance characteristics. One of the critical elements is graphical performance which has not traditionally been important to many users, this is obviously changing with the rich interfaces being created in most operating systems (Compiz on Unix, Aqua in OSX and Aeroglass in Vista) but there are lots machines deployed with lower end hardware. When building a virtual environment the most critical aspect that will affect performance is the complexity of the art (amount of geometry, size of textures etc). For the sample world, MPK20, included in Project Wonderland the art is targeted at a mid range graphics machine, for example GeForce? Go 5200 card in a laptop should provide good performance. If you run the wonderland client and observe poor performance there are a number of things you can do to improve it

This table provides information about observed performance running Project Wonderland on various systems. Please add to this list for your hardware platform.

World Wonderland Version Graphics Card CPU Memory OS Average fps
mpk20 0.3 GeForce 5200 Go 2Ghz 1.5Gb Ubuntu (Fiesty Fawn) 25
mpk20 0.3 GeForce 7800 GS 2.4 Ghz 1Gb XP 50
mpk20 0.3 ATI Radeon X1600 (256MB) 2.16 Ghz (dual core) 2GB Mac OS X 10.4 up to 30
mpk20 0.3 GeForce 8600M GT (256MB) 2.4 GHz Intel Core 2 Duo 2GB Mac OS X 10.4.11 up to 30
mpk20 0.3 ATI Radeon HD2600 (256MB) 2.4 GHz Intel Core 2 Duo 3GB Mac OS X 10.4.11 up to 30

----- Revision r8 - 25 Jun 2008 - 00:23:08 - Main.jslott