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Welcome to the Java 3D Books page. All Java 3D Community Members are welcome to contribute to this Wiki:
just add the title, author, and ISBN number of the book, and, if you like, a URL and brief description.
Please read Java3DWikiInfo before making any changes to this page.
- Java 3D Programming -- by Daniel Selman -- ISBN: 1930110359
- Java 3D API Jump-Start -- by Aaron E. Walsh, Doug Gehringer -- ISBN: 0130340766
- 3D User Interfaces With Java 3D -- by Jon Barrilleaux -- ISBN: 1884777902
- Computer Graphics Using Java 2D and 3D -- by Y. Daniel Liang, Hong Zhang -- ISBN: 0130351180
- Essential Java 3d Fast -- by Ian Palmer -- ISBN: 1852333944
- The Java 3D(TM) API Specification (2nd Edition) -- by Henry Sowizral, et al -- ISBN: 0201710412
- Pure Java 3D: Advanced Graphics and Animation -- by Charles, Ph.D. Drutman -- ISBN: 0672320207
- Ready-to-Run Java 3D -- by Kirk Brown, Daniel Petersen -- ISBN: 0471317020
- Killer Game Programming in Java -- by Andrew Davison -- ISBN: 0596007302
- Pro Java 6 3D Game Development -- by Andrew Davison -- ISBN: 1590598172
- Java 3D Interactive 3D Programming (Chinese) -- by Jie Zhang -- ISBN 7115082316
- The Java 3D API Specification ( Japanese ) is available from the publisher ASCII Corportation.
- Programacion En 3D Con Java 3D (Spanish) -- by Joan J. Pratdepadua -- ISBN: 9701508971
- Virtual Reality Technology, 2nd Edition -- by Grigore C. Burdea, Philippe Coiffet -- ISBN: 0471360899
Below you will find links to Java3D rel.1.2 Tutorials . A bit outdated but examples are still valid today.
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