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50 Recent Changes in Games Web retrieved at 02:50 (GMT)
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ProjectDarkchat
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16 Jul 2009 - 17:40 - r4
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Main.kbt
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Darkchat Overview Project Darkchat is a multiuser visual chat environment where users move from room to room looking for interesting conversation with other users ...
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WebHome
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16 Jul 2009 - 02:17 - r52
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Main.kbt
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Java Gaming A wiki is as useful as the content added to it. If you have something to add, then please do. Even if you don't have time to fully develop your thoughts ...
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OpenSourceGames
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15 Dec 2008 - 12:19 - r12
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Main.javalution
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Games and Game Products Built on Java Technology (Open Source / Free Releases/Non Commercial) Koopa Bros @ http://www.sourcestudio.net/koopa.php Arkanae ...
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DesireDriven
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25 Feb 2008 - 20:23 - r3
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Main.frankvl
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Also visit the project page Philosophy Desire Driven, or jDsD for short, tries to capture the knowledge and desires that designers and gamers have spinning around ...
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AutomatedGameDesign
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22 Feb 2008 - 18:45 - NEW
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Main.frankvl
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Most boxoffice games require many people to work long and hard on something that is so simple to express in human words. Automated game design tries to make computers ...
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OpenGL-Reference
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29 Sep 2007 - 23:07 - r4
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Main.staubsaugernz
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This is a community maintained version of the OpenGL function reference adjusted to the JOGL syntax. Most Information is based on the OpenGL SDK Documentation, which ...
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SupportedByJInput
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10 Aug 2007 - 17:05 - r2
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EndolF
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JInput JInput is intended to support the following devices Windows Anything with direct input drivers Linux Anything that the event interface exposes as a ...
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JavaGamingBooks
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14 May 2007 - 16:45 - r8
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Main.andrewdavison62
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Java Java Game Programming by David Wallace Croft Java Programming Techniques for 2D, 2.5D, 3D, and Networked Games http://fivedots.coe.psu.ac.th/~ad/jg/ (O'Reilly ...
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JeffOn3D
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10 Apr 2007 - 23:21 - r9
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Main.jeffpk
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Jeff on 3D Can Java do 3D games? Absolutely. There are quite a few demos and independent 3D games out there written in pure Java that are every bit as good and ...
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TestingTools
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06 Apr 2006 - 19:39 - r3
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Main.hans02
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There are various testing tools that can assist during debugging. Of primary importance I suggest the use of both JUnit and an IDE, whose internal debugger can often ...
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FAQ
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03 Apr 2006 - 23:10 - r17
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Main.pkeod
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The Java Gaming FAQ If you can think of questions that arn't here, add it. Please don't add projects that are not complete to some extent. This is not a place to advertise ...
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GlAccum
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21 Feb 2006 - 11:58 - NEW
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Main.cylab
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glAccum glAccum operate on the accumulation buffer Syntax public void glAccum ( int op, float value ) op Specifies the accumulation buffer operation ...
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WhosWho
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16 Dec 2005 - 19:27 - r12
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Main.gergiskhan
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Who's Who It is sometimes difficult to tell who is working on which project. Its also hard to know which name matches up with a nickname in the forum. So if all the ...
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WhichOpenGLBindingShouldIUse
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28 Nov 2005 - 21:09 - r2
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Main.samkass
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Should I use JOGL or LWJGL? Now, thats a good question! With respect to OpenGL they provide the same thing with a slightly different API. Performance wise its too ...
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JavaSound
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26 Oct 2005 - 08:48 - r2
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Main.kevglass
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JavaSound (http://java.sun.com/products/java media/sound/index.jsp) Purpose JavaSound is a "low level" API for sound capture and playback. At present, the API does ...
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OpenGLvsScenegraph
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25 Oct 2005 - 10:22 - r2
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Main.kevglass
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The short answer is if you don't know OpenGL, and you want to get going quick, your game is pretty normal then go for a Scenehgraphs. Good examples are Java3D ...
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Installer
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24 Oct 2005 - 21:00 - NEW
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Main.kevglass
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There are plenty of installers system available. To use one with Java you simply need to package the JRE with your game files and point the installers executable at ...
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MMORPGisHard
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24 Oct 2005 - 20:56 - NEW
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Main.kevglass
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If you post topics of the type "I'm going to write a MMORPG, how should I start?" you'll generally get some pretty negative feedback. For instance, many people get ...
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UDPvsTCP
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24 Oct 2005 - 20:39 - NEW
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Main.kevglass
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This post has a lot of discussion on the topic. The short answer is TCP is normally good enough. If you're not implementing any sort of packet recieved acknowledgement ...
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AILibs
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24 Oct 2005 - 20:18 - NEW
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Main.kevglass
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There are a few, however none have been utilised in games thus far: JOONE Joone is a FREE Neural Network framework to create, train and test artificial neural networks ...
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JOAL
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24 Oct 2005 - 19:51 - NEW
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Main.kevglass
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JOAL (http://joal.dev.java.net) The JOAL Project hosts a reference implementation of the Java bindings for OpenAL API, and is designed to provide hardware supported ...
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OpenGLInJava
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24 Oct 2005 - 19:34 - NEW
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Main.kevglass
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You can use OpenGL directly in Java through either JOGL or LWJGL. OpenGL is also utilised by some of the scenegraphs. Main.kevglass 24 Oct 2005
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AgencyFX
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24 Oct 2005 - 19:16 - NEW
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Main.kevglass
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AgentFX (http://www.agency9.com) AgentFX is an advanced toolkit for developing interactive 3D applications. The AgentFX 3D engine is one of the world's most powerful ...
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DevIL
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24 Oct 2005 - 13:58 - NEW
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Main.kevglass
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DevIL is a image loading library API and implementations for different platforms. It can be used from Java via the LWJGL native binding. More details can be found ...
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MindYaBlox
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19 Oct 2005 - 11:54 - NEW
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Main.jeylay
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MindYaBlox is a tiny puzzle game where you apply some swap moves to blox in order to find the given blox pattern. This game has been realised with the help of the ...
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ODEJava
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13 Apr 2005 - 10:34 - r2
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Main.jada
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ODEJava (http://odejava.org) What is ODE? ODE stands for Open Dynamics Engine. It is an open source (BSD/LGPL) rigid body physics library written in C. In the authors ...
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NIO
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11 Nov 2004 - 11:32 - r7
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Main.blahblahblah
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NIO (new I/O) was created to specifically address the issues with blocking I/O that was inherent in the design of the I/O system since Java first arrived. At the time ...
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FlyingGuns
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25 Jun 2004 - 07:05 - NEW
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Main.herkules
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FlyingGuns A Distributed 3D Simulation Framework FlyingGuns is a flight and battlefield simulator used to develop and test approaches for low resource, internet ...
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AlphaTesting
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24 Mar 2004 - 11:35 - NEW
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Main.orangytang
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A function for deciding to write or skip a particular Fragment while rendering objects. Usually used for trees, chain link fences, etc. (ie, faking complex geometry ...
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VertexArrays
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22 Mar 2004 - 21:35 - NEW
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Main.orangytang
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Vertex Arrays let you render whole chunks of geometry in one batch. They typically offer substancialy faster rendering than ImmediateMode, even more so in java because ...
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HowTo
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03 Oct 2003 - 17:31 - r8
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Main.troggan
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How To ... HowToDoKeyboardInput HowToCallGraphicsDispose LoadingSpritesWithImageIO EfficientDiscreteStepTimingLoop to install GCJ on Windows ...
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WebStart
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03 Oct 2003 - 15:00 - r3
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Main.troggan
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Java Web Start is a network deployment method that is suitable for games that run as stand alone applications or applets. It is primarily used for games that run ...
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J2DA
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13 Sep 2003 - 18:14 - r2
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Main.troggan
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J2DA ( http://j2da.sf.net ) J2DA! means Java2D Abstraction Layer. It's an abstraction Layer specially created for Java 2D Games. Java2D is (at the moment) not ...
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StrangeGame1
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06 Sep 2003 - 03:46 - NEW
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Main.gergiskhan
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Day 0 You've decided to build a game. GREAT! Now, stop, take a deep breath, and realize what you've just done. You're building an enormously complex system. Compound ...
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DrStrangegame
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06 Sep 2003 - 03:29 - r2
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Main.gergiskhan
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Dr. Strangegame, or How I Learned to Love Game Creation Introduction I've been working on designing an MMORPG for the better part of two years now. As it nears ...
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JavaGaming
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22 Aug 2003 - 18:41 - NEW
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Main.gergiskhan
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Javagaming.org is a mature community of Java developers interested in developing games in Java. The community has been running for over two years now, with over 10 ...
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GAGETimer
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22 Aug 2003 - 15:10 - NEW
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Main.jbanes
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GAGETimer is an API for highly accurate timing across multiple Operating Systems. Thanks to a native DLL to patch Windows, 1ms or better resolution is guaranteed on ...
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JerasonBanes
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22 Aug 2003 - 14:57 - NEW
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Main.jbanes
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Email: jbanes #64;techie.com Current Projects: GAGE http://www.josrts.org JOSRTS Resume: Email me JerasonBanes 22 Aug 2003
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JavaVirtualMachine
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20 Aug 2003 - 19:11 - r2
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Main.swpalmer
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JVM Java Virtual Machine Various implementations of the Java Specification exist. However, in keeping with compatibility, there seems to be three that are in use ...
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VMOptimization
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20 Aug 2003 - 19:11 - r3
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Main.swpalmer
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ObjectPools Why and when do they pay off. CompatibleImages Blits aren't fast enough? Make sure your images are the "right" format. TileBased2DMaps Fast ...
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GCJ
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20 Aug 2003 - 19:06 - r3
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Main.swpalmer
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GCJ GCJ is an Java compiler that creates real binary code that can be used without an JVM. But don't think it's an speed optimizer. The loading time will be much shorter ...
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Number of topics: 50
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