The Source for Java Technology Collaboration


50 Recent Changes in Games Web retrieved at 02:50 (GMT)

ProjectSnowmanMessageProtocol %LOCKED% 06 Nov 2009 - 12:48 - NEW Main.ltino1
Main.ltino1 06 Nov 2009  
ProjectDarkchat %LOCKED% 16 Jul 2009 - 17:40 - r4 Main.kbt
Darkchat Overview Project Darkchat is a multiuser visual chat environment where users move from room to room looking for interesting conversation with other users ...  
WebHome %LOCKED% 16 Jul 2009 - 02:17 - r52 Main.kbt
Java Gaming A wiki is as useful as the content added to it. If you have something to add, then please do. Even if you don't have time to fully develop your thoughts ...  
MobileandembeddedPhoneMEAdvancedCVMGarbageCollection %LOCKED% 24 Feb 2009 - 00:39 - r2 Main.hsuchengchun
CVM Garbage Collector GC Selection CVM has a pluggable GC interface which allows the VM builder to install an alternate GC implementation at build time (i.e ...  
OpenSourceGames %LOCKED% 15 Dec 2008 - 12:19 - r12 Main.javalution
Games and Game Products Built on Java Technology (Open Source / Free Releases/Non Commercial) Koopa Bros @ http://www.sourcestudio.net/koopa.php Arkanae ...  
DesireDriven %LOCKED% 25 Feb 2008 - 20:23 - r3 Main.frankvl
Also visit the project page Philosophy Desire Driven, or jDsD for short, tries to capture the knowledge and desires that designers and gamers have spinning around ...  
AutomatedGameDesign %LOCKED% 22 Feb 2008 - 18:45 - NEW Main.frankvl
Most boxoffice games require many people to work long and hard on something that is so simple to express in human words. Automated game design tries to make computers ...  
OpenGL-Reference %LOCKED% 29 Sep 2007 - 23:07 - r4 Main.staubsaugernz
This is a community maintained version of the OpenGL function reference adjusted to the JOGL syntax. Most Information is based on the OpenGL SDK Documentation, which ...  
SupportedByJInput %LOCKED% 10 Aug 2007 - 17:05 - r2 EndolF
JInput JInput is intended to support the following devices Windows Anything with direct input drivers Linux Anything that the event interface exposes as a ...  
WebRss %LOCKED% 06 Aug 2007 - 20:47 - r2 SarahBreen
java.net's Games web /view/Games The Games wiki web on java.net.  
JavaGamingBooks %LOCKED% 14 May 2007 - 16:45 - r8 Main.andrewdavison62
Java Java Game Programming by David Wallace Croft Java Programming Techniques for 2D, 2.5D, 3D, and Networked Games http://fivedots.coe.psu.ac.th/~ad/jg/ (O'Reilly ...  
GenTextures %LOCKED% 11 Apr 2007 - 01:17 - NEW Main.kladrie
Main.kladrie 11 Apr 2007  
JeffOn3D %LOCKED% 10 Apr 2007 - 23:21 - r9 Main.jeffpk
Jeff on 3D Can Java do 3D games? Absolutely. There are quite a few demos and independent 3D games out there written in pure Java that are every bit as good and ...  
TestingTools %LOCKED% 06 Apr 2006 - 19:39 - r3 Main.hans02
There are various testing tools that can assist during debugging. Of primary importance I suggest the use of both JUnit and an IDE, whose internal debugger can often ...  
FAQ %LOCKED% 03 Apr 2006 - 23:10 - r17 Main.pkeod
The Java Gaming FAQ If you can think of questions that arn't here, add it. Please don't add projects that are not complete to some extent. This is not a place to advertise ...  
GlAccum %LOCKED% 21 Feb 2006 - 11:58 - NEW Main.cylab
glAccum glAccum operate on the accumulation buffer Syntax public void glAccum ( int op, float value ) op Specifies the accumulation buffer operation ...  
WhosWho %LOCKED% 16 Dec 2005 - 19:27 - r12 Main.gergiskhan
Who's Who It is sometimes difficult to tell who is working on which project. Its also hard to know which name matches up with a nickname in the forum. So if all the ...  
WhichOpenGLBindingShouldIUse %LOCKED% 28 Nov 2005 - 21:09 - r2 Main.samkass
Should I use JOGL or LWJGL? Now, thats a good question! With respect to OpenGL they provide the same thing with a slightly different API. Performance wise its too ...  
ScenegraphLibs %LOCKED% 28 Nov 2005 - 20:58 - r2 Main.samkass
The pur scenegraphs available for Java include: Java3D Xith3D JME Aviatrix3D Main.kevglass 24 Oct 2005  
DifferenceBetweenOpenGLandScenegraphs %LOCKED% 27 Oct 2005 - 12:06 - NEW Main.kevglass
OpenGL Bindings only give direct API access to the OpenGL API/library. OpenGL is a low level API for rendering primitives in particular ways (see OpenGL ). OpenGL ...  
JavaSound %LOCKED% 26 Oct 2005 - 08:48 - r2 Main.kevglass
JavaSound (http://java.sun.com/products/java media/sound/index.jsp) Purpose JavaSound is a "low level" API for sound capture and playback. At present, the API does ...  
OpenGLvsScenegraph %LOCKED% 25 Oct 2005 - 10:22 - r2 Main.kevglass
The short answer is if you don't know OpenGL, and you want to get going quick, your game is pretty normal then go for a Scenehgraphs. Good examples are Java3D ...  
Installer %LOCKED% 24 Oct 2005 - 21:00 - NEW Main.kevglass
There are plenty of installers system available. To use one with Java you simply need to package the JRE with your game files and point the installers executable at ...  
MMORPGisHard %LOCKED% 24 Oct 2005 - 20:56 - NEW Main.kevglass
If you post topics of the type "I'm going to write a MMORPG, how should I start?" you'll generally get some pretty negative feedback. For instance, many people get ...  
UDPvsTCP %LOCKED% 24 Oct 2005 - 20:39 - NEW Main.kevglass
This post has a lot of discussion on the topic. The short answer is TCP is normally good enough. If you're not implementing any sort of packet recieved acknowledgement ...  
AILibs %LOCKED% 24 Oct 2005 - 20:18 - NEW Main.kevglass
There are a few, however none have been utilised in games thus far: JOONE Joone is a FREE Neural Network framework to create, train and test artificial neural networks ...  
JOAL %LOCKED% 24 Oct 2005 - 19:51 - NEW Main.kevglass
JOAL (http://joal.dev.java.net) The JOAL Project hosts a reference implementation of the Java bindings for OpenAL API, and is designed to provide hardware supported ...  
OpenGLInJava %LOCKED% 24 Oct 2005 - 19:34 - NEW Main.kevglass
You can use OpenGL directly in Java through either JOGL or LWJGL. OpenGL is also utilised by some of the scenegraphs. Main.kevglass 24 Oct 2005  
AgencyFX %LOCKED% 24 Oct 2005 - 19:16 - NEW Main.kevglass
AgentFX (http://www.agency9.com) AgentFX is an advanced toolkit for developing interactive 3D applications. The AgentFX™ 3D engine is one of the world's most powerful ...  
Java2DSystemProperties %LOCKED% 24 Oct 2005 - 14:19 - NEW Main.kevglass
Check out this document for a full list http://java.sun.com/j2se/1.5.0/docs/guide/2d/flags.html Main.kevglass 24 Oct 2005  
DevIL %LOCKED% 24 Oct 2005 - 13:58 - NEW Main.kevglass
DevIL is a image loading library API and implementations for different platforms. It can be used from Java via the LWJGL native binding. More details can be found ...  
MindYaBlox %LOCKED% 19 Oct 2005 - 11:54 - NEW Main.jeylay
MindYaBlox is a tiny puzzle game where you apply some swap moves to blox in order to find the given blox pattern. This game has been realised with the help of the ...  
ODEJava %LOCKED% 13 Apr 2005 - 10:34 - r2 Main.jada
ODEJava (http://odejava.org) What is ODE? ODE stands for Open Dynamics Engine. It is an open source (BSD/LGPL) rigid body physics library written in C. In the authors ...  
NIO %LOCKED% 11 Nov 2004 - 11:32 - r7 Main.blahblahblah
NIO (new I/O) was created to specifically address the issues with blocking I/O that was inherent in the design of the I/O system since Java first arrived. At the time ...  
FlyingGuns %LOCKED% 25 Jun 2004 - 07:05 - NEW Main.herkules
FlyingGuns A Distributed 3D Simulation Framework FlyingGuns is a flight and battlefield simulator used to develop and test approaches for low resource, internet ...  
AlphaTesting %LOCKED% 24 Mar 2004 - 11:35 - NEW Main.orangytang
A function for deciding to write or skip a particular Fragment while rendering objects. Usually used for trees, chain link fences, etc. (ie, faking complex geometry ...  
VertexArrays %LOCKED% 22 Mar 2004 - 21:35 - NEW Main.orangytang
Vertex Arrays let you render whole chunks of geometry in one batch. They typically offer substancialy faster rendering than ImmediateMode, even more so in java because ...  
JavaSoundAPI %LOCKED% 05 Feb 2004 - 02:07 - NEW Main.galinskas
Main.galinskas 05 Feb 2004  
HowTo %LOCKED% 03 Oct 2003 - 17:31 - r8 Main.troggan
How To ... HowToDoKeyboardInput HowToCallGraphicsDispose LoadingSpritesWithImageIO EfficientDiscreteStepTimingLoop to install GCJ on Windows ...  
WebStart %LOCKED% 03 Oct 2003 - 15:00 - r3 Main.troggan
Java Web Start is a network deployment method that is suitable for games that run as stand alone applications or applets. It is primarily used for games that run ...  
J2DA %LOCKED% 13 Sep 2003 - 18:14 - r2 Main.troggan
J2DA ( http://j2da.sf.net ) J2DA! means Java2D Abstraction Layer. It's an abstraction Layer specially created for Java 2D Games. Java2D is (at the moment) not ...  
StrangeGame1 %LOCKED% 06 Sep 2003 - 03:46 - NEW Main.gergiskhan
Day 0 You've decided to build a game. GREAT! Now, stop, take a deep breath, and realize what you've just done. You're building an enormously complex system. Compound ...  
DrStrangegame %LOCKED% 06 Sep 2003 - 03:29 - r2 Main.gergiskhan
Dr. Strangegame, or How I Learned to Love Game Creation Introduction I've been working on designing an MMORPG for the better part of two years now. As it nears ...  
HowToEnterYourProfile %LOCKED% 24 Aug 2003 - 07:47 - NEW Main.troggan
How to enter your Profile Just enter your details in the TWikiRegistration. BodoTasche 24 Aug 2003  
JavaGaming %LOCKED% 22 Aug 2003 - 18:41 - NEW Main.gergiskhan
Javagaming.org is a mature community of Java developers interested in developing games in Java. The community has been running for over two years now, with over 10 ...  
GAGETimer %LOCKED% 22 Aug 2003 - 15:10 - NEW Main.jbanes
GAGETimer is an API for highly accurate timing across multiple Operating Systems. Thanks to a native DLL to patch Windows, 1ms or better resolution is guaranteed on ...  
JerasonBanes %LOCKED% 22 Aug 2003 - 14:57 - NEW Main.jbanes
Email: jbanes #64;techie.com Current Projects: GAGE http://www.josrts.org JOSRTS Resume: Email me JerasonBanes 22 Aug 2003  
JavaVirtualMachine %LOCKED% 20 Aug 2003 - 19:11 - r2 Main.swpalmer
JVM Java Virtual Machine Various implementations of the Java Specification exist. However, in keeping with compatibility, there seems to be three that are in use ...  
VMOptimization %LOCKED% 20 Aug 2003 - 19:11 - r3 Main.swpalmer
ObjectPools Why and when do they pay off. CompatibleImages Blits aren't fast enough? Make sure your images are the "right" format. TileBased2DMaps Fast ...  
GCJ %LOCKED% 20 Aug 2003 - 19:06 - r3 Main.swpalmer
GCJ GCJ is an Java compiler that creates real binary code that can be used without an JVM. But don't think it's an speed optimizer. The loading time will be much shorter ...  

Number of topics: 50

See also: rss-small RSS feed, recent changes with 50, 100, 200, 500, 1000 topics, all changes

Topic WebChanges . { Edit | Ref-By | Printable | Diffs r1 | More }
 XML java.net RSS

Revision r1 - 16 Aug 2001 - 19:58:33 - PeterThoeny
Parents: WebHome