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50 Recent Changes in Games Web retrieved at 12:48 (GMT)
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WebHome
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09 Jun 2009 - 03:19 - r51
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Main.sonyabarry
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Java Gaming A wiki is as useful as the content added to it. If you have something to add, then please do. Even if you don't have time to fully develop your thoughts ...
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4KGamesDesign
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19 Jan 2009 - 17:18 - r14
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Main.captainjester
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As of this writing, the 4K game programming contest has experienced four years of successful operation. It has challenged programmers both new and old to develop new ...
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OpenSourceGames
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15 Dec 2008 - 12:19 - r12
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Main.javalution
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Games and Game Products Built on Java Technology (Open Source / Free Releases/Non Commercial) Koopa Bros @ http://www.sourcestudio.net/koopa.php Arkanae ...
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ProjectSnowman
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07 Oct 2008 - 16:50 - r4
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Main.owenkellett
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Snowman Overview Project Snowman is a networked, multiplayer game where teams of snowmen battle eachother in a capture the flag style match. In its current form ...
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DesireDriven
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25 Feb 2008 - 20:23 - r3
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Main.frankvl
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Also visit the project page Philosophy Desire Driven, or jDsD for short, tries to capture the knowledge and desires that designers and gamers have spinning around ...
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AutomatedGameDesign
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22 Feb 2008 - 18:45 - NEW
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Main.frankvl
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Most boxoffice games require many people to work long and hard on something that is so simple to express in human words. Automated game design tries to make computers ...
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GamingProductReleases
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17 Oct 2007 - 07:21 - r9
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Main.mortennobel
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Games and Game Products Built on Java Technology (Commercial Releases) Alien Flux @ http://www.puppygames.net/ (NEW VERSION 1.4 released with ENHANCED CONTROLS ...
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GamingTutorials
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16 Oct 2007 - 20:55 - r9
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Main.mortennobel
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Note: If your new to java gaming development, and you need some entrypoint to get you going, goto GamingWhereToBegin. General Dr. Strangegame, or How I Learned ...
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OpenGL-Reference
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29 Sep 2007 - 23:07 - r4
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Main.staubsaugernz
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This is a community maintained version of the OpenGL function reference adjusted to the JOGL syntax. Most Information is based on the OpenGL SDK Documentation, which ...
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SupportedByJInput
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10 Aug 2007 - 17:05 - r2
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EndolF
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JInput JInput is intended to support the following devices Windows Anything with direct input drivers Linux Anything that the event interface exposes as a ...
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PhysicsInJava
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27 Jun 2007 - 17:18 - r2
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Main.irbaboon
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ODEJava provides a native binding to the Dynamics Engine (ODE) which is used by many games in the indie arena. An effort is under way to port the ODE C codebase into ...
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OpenGL
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29 May 2007 - 21:23 - r15
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Main.xspider
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OpenGL OpenGL is described as a "high performance 2D/3D graphics API" . It is very popular, being supported on all major platforms (almost all desktops and workstations ...
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JavaGamingBooks
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14 May 2007 - 16:45 - r8
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Main.andrewdavison62
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Java Java Game Programming by David Wallace Croft Java Programming Techniques for 2D, 2.5D, 3D, and Networked Games http://fivedots.coe.psu.ac.th/~ad/jg/ (O'Reilly ...
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JeffOn3D
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10 Apr 2007 - 23:21 - r9
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Main.jeffpk
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Jeff on 3D Can Java do 3D games? Absolutely. There are quite a few demos and independent 3D games out there written in pure Java that are every bit as good and ...
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ProjectDarkstar
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16 Jun 2006 - 19:59 - NEW
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Main.jeffpk
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Project Darkstar Information collected by the community relating to game server development using Project Darkstar Main.jeffpk 16 Jun 2006
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TestingTools
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06 Apr 2006 - 19:39 - r3
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Main.hans02
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There are various testing tools that can assist during debugging. Of primary importance I suggest the use of both JUnit and an IDE, whose internal debugger can often ...
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FAQ
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03 Apr 2006 - 23:10 - r17
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Main.pkeod
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The Java Gaming FAQ If you can think of questions that arn't here, add it. Please don't add projects that are not complete to some extent. This is not a place to advertise ...
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JeffOnPerformance
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21 Mar 2006 - 06:08 - r10
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Main.jeffpk
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Jeff On Performance Is Java Slow? No. Once upon a time, when Java was brand new, there were some real performance issues. Today however modern Desktop VMs have ...
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Resources
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08 Mar 2006 - 17:19 - r2
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EndolF
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Game Coding Resources Fundementals of Java Game Coding Game Coding Tutorials A great set of beginner's tutorials that will help you understand how game coding ...
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JPCT
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24 Feb 2006 - 00:46 - r2
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Main.egonolsen
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JPCT (http://www.jpct.net) jPCT is a solution for browser based games and applications as well as for OpenGL accelerated ones. It offers a software (Java 1.1 compatible ...
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GlAccum
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21 Feb 2006 - 11:58 - NEW
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Main.cylab
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glAccum glAccum operate on the accumulation buffer Syntax public void glAccum ( int op, float value ) op Specifies the accumulation buffer operation ...
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JOGL
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21 Feb 2006 - 11:28 - r3
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Main.cylab
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JOGL is a new Java OpenGL implementation. You can get it there: Main Page : https://jogl.dev.java.net/ Demos: https://jogl demos.dev.java.net/ Binaries ...
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JeffGems
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18 Feb 2006 - 01:57 - r6
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Main.jeffpk
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Jeff's Game Gems This page contains reasonably short explainations of various techniques that beginning game programmers often need to know about. Reducing angles ...
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JeffFAQ
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18 Feb 2006 - 01:51 - r13
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Main.jeffpk
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Welcome to the Java Game Development community My name is Jeff Kesselman and I am one of the founders of JGO, which became games.dev.java.net. I worked in the games ...
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JeffOnInput
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12 Feb 2006 - 21:10 - r2
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Main.jeffpk
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Jeff on Input How do I detect and read joysticks in Java? There are two steps to game style input. The first is "discovery". This is how you find out what input ...
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JeffOnJava
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12 Feb 2006 - 20:54 - r6
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Main.jeffpk
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Jeff on Java What do we mean when we say Java? Often people will show up at JGO/games.dev.java.net and start making statements that begin "Java Is...", but what ...
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GamingWhereToBegin
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30 Jan 2006 - 09:26 - NEW
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Main.mr_light
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Preface what is this section about? On the Java gaming forums every few or so days a topic like "Where to Begin", "Where to start?" or "New to Java game development ...
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WhosWho
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16 Dec 2005 - 19:27 - r12
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GergisKhan
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Who's Who It is sometimes difficult to tell who is working on which project. Its also hard to know which name matches up with a nickname in the forum. So if all the ...
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JavaSlow
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28 Nov 2005 - 21:20 - r2
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Main.samkass
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Adam (blahblahblahh) once wrote: There is a mistaken belief amongst many commercial and hobbyist games developers that java is not suitable for games development. ...
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WhichOpenGLBindingShouldIUse
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28 Nov 2005 - 21:09 - r2
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Main.samkass
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Should I use JOGL or LWJGL? Now, thats a good question! With respect to OpenGL they provide the same thing with a slightly different API. Performance wise its too ...
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Aviatrix3D
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28 Nov 2005 - 21:02 - NEW
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Main.samkass
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A scenegraph style, JOGL based, LGPL licensed 3D renderer for Java. An offshoot of the Xj3D project (which reads X3D and VRML97 files), the renderer is now a viable ...
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AgentFX
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06 Nov 2005 - 16:45 - r2
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Main.khashayar
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(http://www.agency9.se/agentfx) AgentFX is a platform independent solution for building high performance, real time 3D applications and games. It is a 3D engine, based ...
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JavaSound
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26 Oct 2005 - 08:48 - r2
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Main.kevglass
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JavaSound (http://java.sun.com/products/java media/sound/index.jsp) Purpose JavaSound is a "low level" API for sound capture and playback. At present, the API does ...
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Java3DTutorials
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26 Oct 2005 - 08:28 - NEW
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Main.kevglass
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Sun have some good resources, include some online chapters from the "Getting Started with the Java 3D API" book. see: http://java.sun.com/products/java media/3D/collateral ...
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OpenGLvsScenegraph
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25 Oct 2005 - 10:22 - r2
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Main.kevglass
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The short answer is if you don't know OpenGL, and you want to get going quick, your game is pretty normal then go for a Scenehgraphs. Good examples are Java3D ...
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Java3D
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25 Oct 2005 - 08:48 - r8
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Main.kevglass
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Java3D (http://java3d.dev.java.net) The Java 3D API is a full featured 3D graphics API that can be used to create high performance 3D graphics applications from within ...
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DistributionOptions
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24 Oct 2005 - 21:07 - NEW
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Main.kevglass
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How you distribute your Java game depends on whether you expect your audience to already have Java installed. If you don't expect Java to be installed you need to ...
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Installer
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24 Oct 2005 - 21:00 - NEW
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Main.kevglass
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There are plenty of installers system available. To use one with Java you simply need to package the JRE with your game files and point the installers executable at ...
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DistributingJRE
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24 Oct 2005 - 20:57 - NEW
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Main.kevglass
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Yes, you can distribute the JRE with your game as long as its not modified in any way. The current JRE is fairly large at ~20 mb which makes it unlikely you'd want ...
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MMORPGisHard
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24 Oct 2005 - 20:56 - NEW
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Main.kevglass
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If you post topics of the type "I'm going to write a MMORPG, how should I start?" you'll generally get some pretty negative feedback. For instance, many people get ...
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Number of topics: 50
See also:
RSS feed, recent changes with 50, 100, 200, 500, 1000 topics, all changes
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