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50 Recent Changes in Games Web retrieved at 12:48 (GMT)

WebStatistics %LOCKED% 04 Jul 2009 - 07:00 - r1529 TWikiAdminGroup
Statistics for Games Web Month: Topic views: Topic saves: File uploads: Most popular topic views: Top contributors for topic save and uploads ...  
WebHome %LOCKED% 09 Jun 2009 - 03:19 - r51 Main.sonyabarry
Java Gaming A wiki is as useful as the content added to it. If you have something to add, then please do. Even if you don't have time to fully develop your thoughts ...  
ProjectSnowmanGameLifecycle %LOCKED% 25 Feb 2009 - 00:37 - NEW Main.binhvt
Main.binhvt 25 Feb 2009  
MobileandembeddedPhoneMEAdvancedCVMGarbageCollection %LOCKED% 24 Feb 2009 - 00:39 - r2 Main.hsuchengchun
CVM Garbage Collector GC Selection CVM has a pluggable GC interface which allows the VM builder to install an alternate GC implementation at build time (i.e ...  
4KGamesDesign %LOCKED% 19 Jan 2009 - 17:18 - r14 Main.captainjester
As of this writing, the 4K game programming contest has experienced four years of successful operation. It has challenged programmers both new and old to develop new ...  
OpenSourceGames %LOCKED% 15 Dec 2008 - 12:19 - r12 Main.javalution
Games and Game Products Built on Java Technology (Open Source / Free Releases/Non Commercial) Koopa Bros @ http://www.sourcestudio.net/koopa.php Arkanae ...  
ProjectSnowman %LOCKED% 07 Oct 2008 - 16:50 - r4 Main.owenkellett
Snowman Overview Project Snowman is a networked, multiplayer game where teams of snowmen battle eachother in a capture the flag style match. In its current form ...  
DesireDriven %LOCKED% 25 Feb 2008 - 20:23 - r3 Main.frankvl
Also visit the project page Philosophy Desire Driven, or jDsD for short, tries to capture the knowledge and desires that designers and gamers have spinning around ...  
AutomatedGameDesign %LOCKED% 22 Feb 2008 - 18:45 - NEW Main.frankvl
Most boxoffice games require many people to work long and hard on something that is so simple to express in human words. Automated game design tries to make computers ...  
GamingProductReleases %LOCKED% 17 Oct 2007 - 07:21 - r9 Main.mortennobel
Games and Game Products Built on Java Technology (Commercial Releases) Alien Flux @ http://www.puppygames.net/ (NEW VERSION 1.4 released with ENHANCED CONTROLS ...  
GamingTutorials %LOCKED% 16 Oct 2007 - 20:55 - r9 Main.mortennobel
Note: If your new to java gaming development, and you need some entrypoint to get you going, goto GamingWhereToBegin. General Dr. Strangegame, or How I Learned ...  
OpenGL-Reference %LOCKED% 29 Sep 2007 - 23:07 - r4 Main.staubsaugernz
This is a community maintained version of the OpenGL function reference adjusted to the JOGL syntax. Most Information is based on the OpenGL SDK Documentation, which ...  
SupportedByJInput %LOCKED% 10 Aug 2007 - 17:05 - r2 EndolF
JInput JInput is intended to support the following devices Windows Anything with direct input drivers Linux Anything that the event interface exposes as a ...  
WebRss %LOCKED% 06 Aug 2007 - 20:47 - r2 SarahBreen
java.net's Games web /view/Games The Games wiki web on java.net.  
PhysicsInJava %LOCKED% 27 Jun 2007 - 17:18 - r2 Main.irbaboon
ODEJava provides a native binding to the Dynamics Engine (ODE) which is used by many games in the indie arena. An effort is under way to port the ODE C codebase into ...  
OpenGL %LOCKED% 29 May 2007 - 21:23 - r15 Main.xspider
OpenGL OpenGL is described as a "high performance 2D/3D graphics API" . It is very popular, being supported on all major platforms (almost all desktops and workstations ...  
JavaGamingBooks %LOCKED% 14 May 2007 - 16:45 - r8 Main.andrewdavison62
Java Java Game Programming by David Wallace Croft Java Programming Techniques for 2D, 2.5D, 3D, and Networked Games http://fivedots.coe.psu.ac.th/~ad/jg/ (O'Reilly ...  
CollabNet %LOCKED% 10 May 2007 - 23:24 - NEW Main.edwardnorton
 
GenTextures %LOCKED% 11 Apr 2007 - 01:17 - NEW Main.kladrie
Main.kladrie 11 Apr 2007  
JeffOn3D %LOCKED% 10 Apr 2007 - 23:21 - r9 Main.jeffpk
Jeff on 3D Can Java do 3D games? Absolutely. There are quite a few demos and independent 3D games out there written in pure Java that are every bit as good and ...  
ProjectDarkstar %LOCKED% 16 Jun 2006 - 19:59 - NEW Main.jeffpk
Project Darkstar Information collected by the community relating to game server development using Project Darkstar Main.jeffpk 16 Jun 2006  
TestingTools %LOCKED% 06 Apr 2006 - 19:39 - r3 Main.hans02
There are various testing tools that can assist during debugging. Of primary importance I suggest the use of both JUnit and an IDE, whose internal debugger can often ...  
FAQ %LOCKED% 03 Apr 2006 - 23:10 - r17 Main.pkeod
The Java Gaming FAQ If you can think of questions that arn't here, add it. Please don't add projects that are not complete to some extent. This is not a place to advertise ...  
JeffOnPerformance %LOCKED% 21 Mar 2006 - 06:08 - r10 Main.jeffpk
Jeff On Performance Is Java Slow? No. Once upon a time, when Java was brand new, there were some real performance issues. Today however modern Desktop VMs have ...  
Resources %LOCKED% 08 Mar 2006 - 17:19 - r2 EndolF
Game Coding Resources Fundementals of Java Game Coding Game Coding Tutorials A great set of beginner's tutorials that will help you understand how game coding ...  
JPCT %LOCKED% 24 Feb 2006 - 00:46 - r2 Main.egonolsen
JPCT (http://www.jpct.net) jPCT is a solution for browser based games and applications as well as for OpenGL accelerated ones. It offers a software (Java 1.1 compatible ...  
GlAccum %LOCKED% 21 Feb 2006 - 11:58 - NEW Main.cylab
glAccum glAccum operate on the accumulation buffer Syntax public void glAccum ( int op, float value ) op Specifies the accumulation buffer operation ...  
JOGL %LOCKED% 21 Feb 2006 - 11:28 - r3 Main.cylab
JOGL is a new Java OpenGL implementation. You can get it there: Main Page : https://jogl.dev.java.net/ Demos: https://jogl demos.dev.java.net/ Binaries ...  
JeffGems %LOCKED% 18 Feb 2006 - 01:57 - r6 Main.jeffpk
Jeff's Game Gems This page contains reasonably short explainations of various techniques that beginning game programmers often need to know about. Reducing angles ...  
JeffFAQ %LOCKED% 18 Feb 2006 - 01:51 - r13 Main.jeffpk
Welcome to the Java Game Development community My name is Jeff Kesselman and I am one of the founders of JGO, which became games.dev.java.net. I worked in the games ...  
JeffOnInput %LOCKED% 12 Feb 2006 - 21:10 - r2 Main.jeffpk
Jeff on Input How do I detect and read joysticks in Java? There are two steps to game style input. The first is "discovery". This is how you find out what input ...  
JeffOnJava %LOCKED% 12 Feb 2006 - 20:54 - r6 Main.jeffpk
Jeff on Java What do we mean when we say Java? Often people will show up at JGO/games.dev.java.net and start making statements that begin "Java Is...", but what ...  
GamingWhereToBegin %LOCKED% 30 Jan 2006 - 09:26 - NEW Main.mr_light
Preface what is this section about? On the Java gaming forums every few or so days a topic like "Where to Begin", "Where to start?" or "New to Java game development ...  
WhosWho %LOCKED% 16 Dec 2005 - 19:27 - r12 GergisKhan
Who's Who It is sometimes difficult to tell who is working on which project. Its also hard to know which name matches up with a nickname in the forum. So if all the ...  
JavaSlow %LOCKED% 28 Nov 2005 - 21:20 - r2 Main.samkass
Adam (blahblahblahh) once wrote: There is a mistaken belief amongst many commercial and hobbyist games developers that java is not suitable for games development. ...  
WhichOpenGLBindingShouldIUse %LOCKED% 28 Nov 2005 - 21:09 - r2 Main.samkass
Should I use JOGL or LWJGL? Now, thats a good question! With respect to OpenGL they provide the same thing with a slightly different API. Performance wise its too ...  
Aviatrix3D %LOCKED% 28 Nov 2005 - 21:02 - NEW Main.samkass
A scenegraph style, JOGL based, LGPL licensed 3D renderer for Java. An offshoot of the Xj3D project (which reads X3D and VRML97 files), the renderer is now a viable ...  
ScenegraphLibs %LOCKED% 28 Nov 2005 - 20:58 - r2 Main.samkass
The pur scenegraphs available for Java include: Java3D Xith3D JME Aviatrix3D Main.kevglass 24 Oct 2005  
AgentFX %LOCKED% 06 Nov 2005 - 16:45 - r2 Main.khashayar
(http://www.agency9.se/agentfx) AgentFX is a platform independent solution for building high performance, real time 3D applications and games. It is a 3D engine, based ...  
DifferenceBetweenOpenGLandScenegraphs %LOCKED% 27 Oct 2005 - 12:06 - NEW Main.kevglass
OpenGL Bindings only give direct API access to the OpenGL API/library. OpenGL is a low level API for rendering primitives in particular ways (see OpenGL ). OpenGL ...  
JavaSound %LOCKED% 26 Oct 2005 - 08:48 - r2 Main.kevglass
JavaSound (http://java.sun.com/products/java media/sound/index.jsp) Purpose JavaSound is a "low level" API for sound capture and playback. At present, the API does ...  
Java3DTutorials %LOCKED% 26 Oct 2005 - 08:28 - NEW Main.kevglass
Sun have some good resources, include some online chapters from the "Getting Started with the Java 3D API" book. see: http://java.sun.com/products/java media/3D/collateral ...  
OpenGLvsScenegraph %LOCKED% 25 Oct 2005 - 10:22 - r2 Main.kevglass
The short answer is if you don't know OpenGL, and you want to get going quick, your game is pretty normal then go for a Scenehgraphs. Good examples are Java3D ...  
Java3D %LOCKED% 25 Oct 2005 - 08:48 - r8 Main.kevglass
Java3D (http://java3d.dev.java.net) The Java 3D API is a full featured 3D graphics API that can be used to create high performance 3D graphics applications from within ...  
GarbageCollector %LOCKED% 25 Oct 2005 - 03:05 - r5 ScottWPalmer
HotSpot Options Affecting Garbage Collection: Option Description verbose:gc Turns on various forms of gc statistics gathering. XX: PrintGCTimeStamps ...  
LoadingSpritesWithImageIO %LOCKED% 25 Oct 2005 - 03:01 - r4 ScottWPalmer
Yet again I'm stealing from Abuse (quite ironic given the name I guess wink The usual please edit/modify this if something is incorrect/unclear Loading managed ...  
DistributionOptions %LOCKED% 24 Oct 2005 - 21:07 - NEW Main.kevglass
How you distribute your Java game depends on whether you expect your audience to already have Java installed. If you don't expect Java to be installed you need to ...  
Installer %LOCKED% 24 Oct 2005 - 21:00 - NEW Main.kevglass
There are plenty of installers system available. To use one with Java you simply need to package the JRE with your game files and point the installers executable at ...  
DistributingJRE %LOCKED% 24 Oct 2005 - 20:57 - NEW Main.kevglass
Yes, you can distribute the JRE with your game as long as its not modified in any way. The current JRE is fairly large at ~20 mb which makes it unlikely you'd want ...  
MMORPGisHard %LOCKED% 24 Oct 2005 - 20:56 - NEW Main.kevglass
If you post topics of the type "I'm going to write a MMORPG, how should I start?" you'll generally get some pretty negative feedback. For instance, many people get ...  

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Revision r1 - 16 Aug 2001 - 19:58:33 - PeterThoeny
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