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NIO (new I/O) was created to specifically address the issues with blocking I/O that was inherent in the design of the I/O system since Java first arrived.
At the time, documentation is sparse.
The following series of articles is aimed at games developers wanting to convert to NIO (last updated February 2004. More coming soon):
Note: the above articles are now being turned into a much large book about writing games servers. The articles will probably be updated and completed late 2005, but will still only cover around 1 % of the book.
-- GergisKhan - 16 Aug 2003
I have found out this article about NIO channels and buffer:
-- Main.ildella - 26 Nov 200
Here's a link to my NIO multi-player game server code from the book Developing Games in Java:
The code is in the ch06src.zip file.
-- BretBarker - 21 Mar 2004
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