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(http://www.lwjgl.org)
The Lightweight Java Game Library provides developers a binding to OpenGL, OpenAL and Input Devices in one simple package. LWJGL is a drop-in replacement specifically tuned for writing games. LWJGL supports the 3 major gaming platforms (Win32, Linux and Mac) in a consistent and reliable manner. On Win32 and Linux, LWJGL creates its own native windows to display its graphics and so used to be limited in that it would not integrate with AWT/Swing. However, in recent versions integration for both AWT and SWT has been provided. This history does mean that fullscreen support tends to be more reliable and less bug ridden than the core Java fullscreen methods.
The LWJGL core provides access to OpenGL, OpenAL and Input via native bindings. As extensions LWJGL also provides support for FMOD (sound library) and DevIL (image loading library).
LWJGL Website
LWJGL is host on SourceForge
LWJGL Forums
Java Gaming Forums - LWJGL
-- Main.kevglass - 24 Oct 2005
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