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Dr. Strangegame, or How I Learned to Love Game Creation
Introduction
I've been working on designing an MMORPG for the better part of two years now. As it nears completion, I'm realizing my job is now to move into the role of a guide, as forward payment for all those on javagaming.org that helped me. Therefore, I've decided to begin chronicling what I feel are the successes, failures, and most important decisions that I faced during the design of Dragonstorm: Age of Storms over the past 18 months.
I will be breaking up each of the topics I want to share as chapters. I'm not publishing a book, but that doesn't preclude the possiblity in the future. As the topics are completed, they'll be turned into Wiki pages, so if you see a topic that's not highlighted, I'm probably just posting a link to prepare (or remind ) myself.
It is my sincerest hope that readers learn something from this... or at the very least, are entertained by this tale.
Chapters
- Writing a Game? Start here...
- Day 0 : First decisions, first steps
- The First Steps: Introductory Game
- Game Analysis
- Project Management for your next project
- Software Tools
- Game Design
- Game Engines
- Graphics decisions: 2D or 3D?
- Beginning the project
- Artwork
- Sound and Music
- The Compleat Idiot's Guide to Animation in Java
- Networking and Multiplayer capabilities
- Code Manageability
- TESTING TESTING TESTING AND MORE TESTING
-- GergisKhan - 27 Aug 2003
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