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A function for deciding to write or skip a particular Fragment while rendering objects. Usually used for trees, chain link fences, etc. (ie, faking complex geometry with simple geoemtry and an alpha texture).

See AlphaTestingWithOpenGL

-- Main.orangytang - 24 Mar 2004

Topic AlphaTesting . { Edit | Ref-By | Printable | Diffs r1 | More }
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Revision r1 - 24 Mar 2004 - 11:35:23 - Main.orangytang
Parents: WebHome > GameProgrammingArticles > OpenGL > TexturingWithOpenGL > ImmediateMode