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Topics in Games web:
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Changed: now 07:13
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Changed by:
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AgentFX
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06 Nov 2005 - 16:45 - r2
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Main.khashayar
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(http://www.agency9.se/agentfx) AgentFX is a platform independent solution for building high performance, real time 3D applications and games. It is a 3D engine, based ...
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Ant
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27 Aug 2003 - 04:11 - r3
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Main.gergiskhan
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Apache Ant External Wiki http://nagoya.apache.org/wiki/apachewiki.cgi?AntProjectPages Ant is an automated make tool, now part of the Apache Group's distributions ...
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AntForJ2ME
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14 May 2004 - 05:17 - NEW
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Main.mlk
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Ant for J2ME A number of pre made Ant Tasks exist for J2ME development. All of which have at lest two tasks, a preverify task, and an update JAD task. Task Sets ...
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Applets
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22 Dec 2004 - 01:44 - r2
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Main.gojira
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Main.gojira 21 Dec 2004 Hi all. I added this applets page because I'm interested specifically in writing Java games as applets. I put the applets subject under ...
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AutomatedGameDesign
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22 Feb 2008 - 18:45 - NEW
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Main.frankvl
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Most boxoffice games require many people to work long and hard on something that is so simple to express in human words. Automated game design tries to make computers ...
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BufferStrategy
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16 Aug 2003 - 23:03 - NEW
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Main.gergiskhan
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BufferStrategy is new to JDK 1.4. It creates, automatically, a double buffered or page flipping method for your images, and can work with fullscreen mode. A Java ...
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CVS
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16 Aug 2003 - 22:41 - NEW
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Main.gergiskhan
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Concurrent Versioning System, CVS, is a tool that allows you to store your source code within a repository. The advantage of doing this is that your code, in addition ...
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CodeSamples
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19 Aug 2003 - 18:08 - r7
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Main.troggan
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Additional examples for code may now be found at the repository in games demos: https://misc demos.dev.java.net/ It is recommended that if you are displaying complete ...
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Distribution
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20 Aug 2003 - 13:02 - r2
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Main.swpalmer
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See the Javapedia entry for Java Client Deployment. Several packaging options are available: As an Applet Using a cross platform instalation tools such as ...
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FAQ
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03 Apr 2006 - 23:10 - r17
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Main.pkeod
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The Java Gaming FAQ If you can think of questions that arn't here, add it. Please don't add projects that are not complete to some extent. This is not a place to advertise ...
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FullScreen
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17 Aug 2003 - 08:24 - r2
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Main.troggan
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Fullscreen exclusive mode was addressed in Java 1.4. The Java platform (albeit not without its issues) now allows one to change the display to be a fullscreen display ...
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GAGE
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22 Aug 2003 - 14:47 - r2
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Main.jbanes
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Gage (http://java.dnsalias.com/) GAGE is an engine designed to make developing 2D games in Java easy. All source code is included so that you can modify the APIs to ...
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GTGE
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05 Oct 2005 - 06:05 - NEW
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Main.role
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GTGE (Golden T Game Engine) (http://www.goldenstudios.or.id/products/GTGE/) GTGE is a game programming library (known as game engine) for making 2D game in Java. GTGE ...
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GameDeveloperResources
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09 Apr 2005 - 14:31 - r21
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Main.owie32
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GameDeveloperResources Applets on the Brain by Defiant old Forums Forums Depot Articles Consumers Really Want Original Game Content? ...
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GamingProductReleases
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17 Oct 2007 - 07:21 - r9
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Main.mortennobel
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Games and Game Products Built on Java Technology (Commercial Releases) Alien Flux @ http://www.puppygames.net/ (NEW VERSION 1.4 released with ENHANCED CONTROLS ...
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GamingTutorials
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16 Oct 2007 - 20:55 - r9
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Main.mortennobel
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Note: If your new to java gaming development, and you need some entrypoint to get you going, goto GamingWhereToBegin. General Dr. Strangegame, or How I Learned ...
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GarbageCollector
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25 Oct 2005 - 03:05 - r5
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Main.swpalmer
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HotSpot Options Affecting Garbage Collection: Option Description verbose:gc Turns on various forms of gc statistics gathering. XX: PrintGCTimeStamps ...
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HowTo
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03 Oct 2003 - 17:31 - r8
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Main.troggan
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How To ... HowToDoKeyboardInput HowToCallGraphicsDispose LoadingSpritesWithImageIO EfficientDiscreteStepTimingLoop to install GCJ on Windows ...
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HowToFindTheForum
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17 Jun 2003 - 11:40 - r7
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Main.bloid
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Finding the Forum New Improved forums coming soon. The substandard forums that were here are closed. The old javagaming forums are here...
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J2DA
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13 Sep 2003 - 18:14 - r2
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Main.troggan
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J2DA ( http://j2da.sf.net ) J2DA! means Java2D Abstraction Layer. It's an abstraction Layer specially created for Java 2D Games. Java2D is (at the moment) not ...
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J2ME
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14 May 2004 - 04:58 - r3
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Main.mlk
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J2ME Java 2 Micro Edition J2ME is a special designed Verison of Java for small devices like Mobiles and PDAs A free book can be found here: http://www.jasonlam604 ...
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JAR
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23 Jul 2003 - 19:45 - NEW
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Main.swpalmer
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The standard way to bundle Java programs is in a Java ARchive or JAR file. If you are deploying on the web via WebStart you will need to package your application ...
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JME
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04 May 2005 - 16:08 - r2
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Main.mojomonkey
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jME (https://jme.dev.java.net) jME provides a high performance scenegraph based rendering and physics system. Designed similar to David H. Eberly's papers creating ...
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JOGL
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21 Feb 2006 - 11:28 - r3
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Main.cylab
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JOGL is a new Java OpenGL implementation. You can get it there: Main Page : https://jogl.dev.java.net/ Demos: https://jogl demos.dev.java.net/ Binaries ...
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JPCT
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24 Feb 2006 - 00:46 - r2
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Main.egonolsen
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JPCT (http://www.jpct.net) jPCT is a solution for browser based games and applications as well as for OpenGL accelerated ones. It offers a software (Java 1.1 compatible ...
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JUnit
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01 Oct 2003 - 12:22 - r2
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Main.pabform
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JUnit is a testing framework. It is a code library that allows a developer to create test cases (appropriately called TestCase in the framework) that can be run against ...
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Java2D
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13 Apr 2004 - 17:16 - r2
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Main.kevglass
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Java2D Java2D is the standart Api from Sun. It was tweaked from Sun to create a good gaming experience in the last few months. Some points that might be important ...
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Java3D
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25 Oct 2005 - 08:48 - r8
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Main.kevglass
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Java3D (http://java3d.dev.java.net) The Java 3D API is a full featured 3D graphics API that can be used to create high performance 3D graphics applications from within ...
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JavaGamingBooks
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14 May 2007 - 16:45 - r8
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Main.andrewdavison62
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Java Java Game Programming by David Wallace Croft Java Programming Techniques for 2D, 2.5D, 3D, and Networked Games http://fivedots.coe.psu.ac.th/~ad/jg/ (O'Reilly ...
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JavaSound
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26 Oct 2005 - 08:48 - r2
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Main.kevglass
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JavaSound (http://java.sun.com/products/java media/sound/index.jsp) Purpose JavaSound is a "low level" API for sound capture and playback. At present, the API does ...
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JavaVirtualMachine
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20 Aug 2003 - 19:11 - r2
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Main.swpalmer
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JVM Java Virtual Machine Various implementations of the Java Specification exist. However, in keeping with compatibility, there seems to be three that are in use ...
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Jgeom
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28 Apr 2005 - 13:23 - NEW
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Main.suppechasper
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Geometry Library for creating 3D Geometries in java. Allows to work with NURBS, Subdivision Surfaces and ordinary Meshes. Vists https://jgeom.dev.java.net for further ...
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LoadingSpritesWithImageIO
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25 Oct 2005 - 03:01 - r4
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Main.swpalmer
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Yet again I'm stealing from Abuse (quite ironic given the name I guess The usual please edit/modify this if something is incorrect/unclear Loading managed ...
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ManagedImages
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16 Aug 2003 - 23:13 - r3
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Main.gergiskhan
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Managed versus other types of Images: http://www.javagaming.org/cgi bin/JGNetForums/YaBB.cgi?board 2D;action display;num 1057468145;start 3#3 Images returned from ...
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NIO
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11 Nov 2004 - 11:32 - r7
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Main.blahblahblah
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NIO (new I/O) was created to specifically address the issues with blocking I/O that was inherent in the design of the I/O system since Java first arrived. At the time ...
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OpenSourceGames
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15 Dec 2008 - 12:19 - r12
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Main.javalution
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Games and Game Products Built on Java Technology (Open Source / Free Releases/Non Commercial) Koopa Bros @ http://www.sourcestudio.net/koopa.php Arkanae ...
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Planetation
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17 Aug 2003 - 10:26 - NEW
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Main.troggan
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Planetation (http://www.scottshaver2000.com/template/template.php?page planetation main) Planetation is a system for building Java(TM) games based on maps. These maps ...
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ProjectDarkchat
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16 Jul 2009 - 17:40 - r4
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Main.kbt
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Darkchat Overview Project Darkchat is a multiuser visual chat environment where users move from room to room looking for interesting conversation with other users ...
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ProjectDarkstar
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16 Jun 2006 - 19:59 - NEW
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Main.jeffpk
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Project Darkstar Information collected by the community relating to game server development using Project Darkstar Main.jeffpk 16 Jun 2006
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ProjectSnowman
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07 Oct 2008 - 16:50 - r4
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Main.owenkellett
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Snowman Overview Project Snowman is a networked, multiplayer game where teams of snowmen battle eachother in a capture the flag style match. In its current form ...
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TestingTools
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06 Apr 2006 - 19:39 - r3
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Main.hans02
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There are various testing tools that can assist during debugging. Of primary importance I suggest the use of both JUnit and an IDE, whose internal debugger can often ...
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VMOptimization
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20 Aug 2003 - 19:11 - r3
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Main.swpalmer
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ObjectPools Why and when do they pay off. CompatibleImages Blits aren't fast enough? Make sure your images are the "right" format. TileBased2DMaps Fast ...
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WebHome
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16 Jul 2009 - 02:17 - r52
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Main.kbt
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Java Gaming A wiki is as useful as the content added to it. If you have something to add, then please do. Even if you don't have time to fully develop your thoughts ...
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WebNotify
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21 Jun 2003 - 01:10 - r6
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Main.little_endian
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WebNotify This is a subscription service to be automatically notified by e mail when topics change in this Games web. This is a convenient service, so you do not ...
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WebStart
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03 Oct 2003 - 15:00 - r3
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Main.troggan
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Java Web Start is a network deployment method that is suitable for games that run as stand alone applications or applets. It is primarily used for games that run ...
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WhosWho
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16 Dec 2005 - 19:27 - r12
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Main.gergiskhan
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Who's Who It is sometimes difficult to tell who is working on which project. Its also hard to know which name matches up with a nickname in the forum. So if all the ...
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Xith3D
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02 Apr 2005 - 03:13 - r3
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Main.mkbluesky
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Xith3D (https://xith3d.dev.java.net) The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create ...
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Number of topics: 55
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