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<<O>> Difference Topic
JohanNilsson
(2 - 07 May 2006 - Main.mazon)
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| META TOPICPARENT | name="WebHome" |
Johan Nilsson
About Me | |
< < | I'm currently studying to become Master of Science in Information Technology at Chalmers in Gothenburg, Sweden.
I have about 1,5 years left after have been studying under 3 years.
My particualar sphere of interest mainly concerns interactive simulations
and the vast subject of algorithms.
The latest program I developed was a program to use raytracing, pathtracing and photonmapping to render
images of high quality, the program was written in C and used the GLUT lib. During my studies at Chalmers I have also participated in different
projects as parts of different courses, e.g. developing a turn based strategy game, spreadsheet program with databaseconnection and a traffic simulator. | > > | I'm currently studying to become Master of Science in Information Technology at Chalmers in Gothenburg, Sweden. I have about 1,5 years left after have been studying under 3 years. My particular sphere of interest mainly concerns interactive simulations, adaptive systems and algorithms in general. The latest program I developed was a program to use raytracing, pathtracing and photonmapping to render images of high quality, the program was written in C and used the GLUT lib. During my studies at Chalmers I have also participated in different projects as parts of different courses, e.g. developing a turn based strategy game, spreadsheet program with database connection and a traffic simulator. | | | | |
< < | During these years I have used quite a few programming languages and development environments, but here is a short list of the languages and enviornments that I | > > | During these years I have used quite a few programming languages and technologies, but here is a short list of the languages and technologies that I | | | find myself most comfortable in:
- Programing Languages: Java/J2SE, Python, C/C++, PHP
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< < |
- Environments: Eclipse, Visual Studio .net
| > > |
- Technologies: MySql?, Eclipse, Junit, Visual Studio .net
| | | | |
> > | Contact
IM: ICQ : #25866101
e-mail: johanils ( at ) itstud (dot) chalmers (dot) se
| | | Google Summer of code 2006 | |
< < | Proposal: #102 - 3D Desktop Games
Rubiks puzzles
My proposal concerns the classic puzzle game of Rubiks and it's spin-offs. | > > | Proposal: #102 - 3D Earth
My proposal concerns a game where the player uses a 3D sphere representation of the earth to answer different questions. | | | Overview | |
< < | Rubiks cube, is a classic puzzle game, where one tries to get each side filled with one, unique, colour by rotating
different sections of the cube. The application in mind would simulate such a cube, but also other types of puzzles closely related to the Rubik's cube.
Examples of these are Pyramix, Rubik's sphere and so on.
Apperance
First of, there is a need to choose if he/she wants to continue from a previous game or start with a new one.
This can be represented by e.g. having the saved puzzles rendered in 3D on a disc that can be rotated, and the different types of puzzles available for a new game
on another disc. When selecting a new puzzle, the user should be asked of how large the puzzle should be (3x3,4X4 etc).
After the model has been selected, the puzzle is scrambled and the player may start solving the puzzle.
Surrounding GUI should be kept to a minimum in order to make the puzzle appear more "free" on the desktop, the surround GUI can e.g. be hidden and pushing some
predefined button (e.g. ESC) would bring a menu with different options. Among these options, one might change the colour for the cubes, save the puzzle, quite the game etc.
After solving the puzzle, the score (time and number of rotations) is stored in a High score list. | > > | Almost everyone has sometime played the game of correctly pinpointing a country on a map, or naming the correct capital of a certain country, this is in fact the essence in the game im proposing. | | | | |
< < | Schedule | > > | The Game
What I suggest is quite basically the game of "find the correct country" but instead of the usual 2D map, a sphere representing the Earth is used instead. . There are several types of games possible using this Earth model, but I will personally focus on pinpointing countries given the name.
The goal is to make the code so that it should be quite easy to add other types of games e.g. name capital, locate capital. It should also be possible to add a search function so that it searches the Earth and locates the place. Other functionality that might be added is that one can click on a country, and get some small info about that country. This application is not an attempt to copy Google Earth or something, Google Earth is much more extensive than this, and this application is simply a game to pinpoint countries, not a complete atlas. The GUI for this application should be kept to a minimum, ideally only the Earth would be visible. There is a need however to display the name of the country to be found, or a input field if one is to answer which country some marked area on the map is. The options menu should be hidden during run, maybe by clicking "ESC" the menu would appear and one might choose e.g. game mode | | | | |
< < |
- Initial Design (1 week) Crude class diagrams, Create UML diagrams
| > > | Implementation Issues
One of the most difficult tasks is to map a coordinate on the sphere to a specific country. The countries are not simple geometric objects; they are indeed quite complex in their form. The approach I am thinking of taking is to first develop a program (in e.g. Java) where, using the sphere texture as background, one can create polygons containing some area that one wants to be able to click on. One can also fill in the information about the country in this client, save the data to a file that can be loaded into the main application. The main application then traces the coordinate towards the data structure that holds the polygons rather than the texture itself. Maybe a spatial data structure should be considered to reduce the lookup time. | | | | |
> > | Deliverables
- Source Code for both game and editor
- Manual for both game and editor
- Design documents for both game and editor
Schedule | | |
- Research/Familiarization (2 weeks) Familiarize myself with LG3D?
| |
< < |
- Game core (2 weeks) Basic functionality of the actual game, support for at least the usual Rubik's cube.
| > > |
- Initial Design (1 week) Class diagrams, Create UML diagrams. Design for editor program also done here. Note that this i prilimary design, it may be altered when found inconsitent during implementation
- Game core, step 1 (1 week) Basic functionality of the actual game, should display a sphere with texture, can be rotated.
| | | | |
< < |
- GUI / Selection of models (1 week) Surrounding GUI and the selection of different models.
| > > |
- Editor program (1 week) Editor program created so that one can create the "hit" areas, saves information to a file.
| | | | |
< < |
- Other models (2 weeks) Other Rubik's puzzles should be added, e.g. pyramid.
| > > |
- Game core, step 2 (3 weeks) Should be able to load the file, and to click on the countries, generation of quetions. The game should be functional after this step.
| | | | |
< < |
- Documentation (1 week) Manual for the game
| > > |
- Game core, step 3 (1 week) Refactor and testing. Look for bugs, fix them. Optimize code.
| | | | |
< < |
- Testing/Tweaking (2 weeks) General testing of the system.
| > > |
- Documentation (1 week) Manual for the game, and the editor
| | | | |
> > |
- Unscheduled (1 week) This is more or less a pool of days that can be used in either steps if anything goes wrong and/or takes longer time than planned.
| | | -- Main.mazon - 06 May 2006 |
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<<O>> Difference Topic
JohanNilsson
(1 - 06 May 2006 - Main.mazon)
|
|
> > |
| META TOPICPARENT | name="WebHome" |
Johan Nilsson
About Me
I'm currently studying to become Master of Science in Information Technology at Chalmers in Gothenburg, Sweden.
I have about 1,5 years left after have been studying under 3 years.
My particualar sphere of interest mainly concerns interactive simulations
and the vast subject of algorithms.
The latest program I developed was a program to use raytracing, pathtracing and photonmapping to render
images of high quality, the program was written in C and used the GLUT lib. During my studies at Chalmers I have also participated in different
projects as parts of different courses, e.g. developing a turn based strategy game, spreadsheet program with databaseconnection and a traffic simulator.
During these years I have used quite a few programming languages and development environments, but here is a short list of the languages and enviornments that I
find myself most comfortable in:
- Programing Languages: Java/J2SE, Python, C/C++, PHP
- Environments: Eclipse, Visual Studio .net
Google Summer of code 2006
Proposal: #102 - 3D Desktop Games
Rubiks puzzles
My proposal concerns the classic puzzle game of Rubiks and it's spin-offs.
Overview
Rubiks cube, is a classic puzzle game, where one tries to get each side filled with one, unique, colour by rotating
different sections of the cube. The application in mind would simulate such a cube, but also other types of puzzles closely related to the Rubik's cube.
Examples of these are Pyramix, Rubik's sphere and so on.
Apperance
First of, there is a need to choose if he/she wants to continue from a previous game or start with a new one.
This can be represented by e.g. having the saved puzzles rendered in 3D on a disc that can be rotated, and the different types of puzzles available for a new game
on another disc. When selecting a new puzzle, the user should be asked of how large the puzzle should be (3x3,4X4 etc).
After the model has been selected, the puzzle is scrambled and the player may start solving the puzzle.
Surrounding GUI should be kept to a minimum in order to make the puzzle appear more "free" on the desktop, the surround GUI can e.g. be hidden and pushing some
predefined button (e.g. ESC) would bring a menu with different options. Among these options, one might change the colour for the cubes, save the puzzle, quite the game etc.
After solving the puzzle, the score (time and number of rotations) is stored in a High score list.
Schedule
- Initial Design (1 week) Crude class diagrams, Create UML diagrams
- Research/Familiarization (2 weeks) Familiarize myself with LG3D?
- Game core (2 weeks) Basic functionality of the actual game, support for at least the usual Rubik's cube.
- GUI / Selection of models (1 week) Surrounding GUI and the selection of different models.
- Other models (2 weeks) Other Rubik's puzzles should be added, e.g. pyramid.
- Documentation (1 week) Manual for the game
- Testing/Tweaking (2 weeks) General testing of the system.
-- Main.mazon - 06 May 2006 |
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