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 <<O>>  Difference Topic ODEJava (1 - 24 Oct 2005 - Main.kevglass)
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ODEJava

(http://odejava.org)

What is ODE?

ODE stands for Open Dynamics Engine. It is an open source (BSD/LGPL) rigid body physics library written in C. In the authors words, ``ODE is a free, industrial quality library for simulating articulated rigid body dynamics - for example ground vehicles, legged creatures, and moving objects in VR environments. It is fast, flexible, robust and platform independent, with advanced joints, contact with friction, and built-in collision detection.''. In short - it's a great library for physical simulations. More info can be found at the ODE web site.

What is Odejava?

Odejava is an ODE? binding for Java. The API presents both low-level access to the underlying ODE library as well as high level access though Odejava's objects. As the underlying library is written in C, it is not object orientated which means that using the low-level access is not exactly good object orientated programming. It is for this need that the higher level objects were created. Odejava can be used in any project, it is a complete stand along library. Native binaries exist for Linux, Mac OS X and Windows. By far the most common use for Odejava is in 3D applications and this use is catered for by accompanying libraries taylored for several different 3D java scenegraphs such as Xith3d, Open Mind and jMe.

Java Gaming Forums - ODEJava

-- Text From ODEJava website (willdenniss)

-- Main.kevglass - 24 Oct 2005


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