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<<O>> Difference Topic
J2DA
(2 - 13 Sep 2003 - Main.troggan)
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| META TOPICPARENT | name="WebHome" |
( http://j2da.sf.net ) | | | | |
< < | There are no Tutorials yet, but the Source is heavily documented and 2 Examples in the release should show you how to use it. | > > | The Source is heavily documented, 2 Examples in the release and a small Tutorial should show you how to use it. | | | -- BodoTasche - 07 Sep 2003 |
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<<O>> Difference Topic
J2DA
(1 - 07 Sep 2003 - Main.troggan)
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> > |
| META TOPICPARENT | name="WebHome" |
( http://j2da.sf.net )
J2DA! means Java2D Abstraction Layer. It's an abstraction Layer specially created for Java 2D Games. Java2D is (at the moment) not very fast. Some parts of drawing aren't accelerated.
A solution to get accelerated transforms and faster drawing is to use OpenGL. There are a few Java-OpenGL bindings out there (JOGL, LWJGL ...). But you have to learn at least a little bit OpenGL to get it running. With this Library you can use OpenGL or Java2D without even thinking about it.
Yes, we provide both solutions. Java2D and OpenGL. Why ?
- Because Sun noticed that drawing Speed is important, they are speeding up the Java2D engine. We don't want to end using OpenGL when a faster alternative exists.
- Simply because it's fun
As I am writing this, J2DA! supports drawing of 2D Objects like
- Rectangles,
- Lines,
- Sprites,
- Text,
- Buttons,
- Inputfields
There are no Tutorials yet, but the Source is heavily documented and 2 Examples in the release should show you how to use it.
-- BodoTasche - 07 Sep 2003 |
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