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 <<O>>  Difference Topic J2DA (2 - 13 Sep 2003 - Main.troggan)
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J2DA

( http://j2da.sf.net )
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  • Buttons,
  • Inputfields
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There are no Tutorials yet, but the Source is heavily documented and 2 Examples in the release should show you how to use it.
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The Source is heavily documented, 2 Examples in the release and a small Tutorial should show you how to use it.
 -- BodoTasche - 07 Sep 2003

 <<O>>  Difference Topic J2DA (1 - 07 Sep 2003 - Main.troggan)
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J2DA

( http://j2da.sf.net )

J2DA! means Java2D Abstraction Layer. It's an abstraction Layer specially created for Java 2D Games. Java2D is (at the moment) not very fast. Some parts of drawing aren't accelerated.

A solution to get accelerated transforms and faster drawing is to use OpenGL. There are a few Java-OpenGL bindings out there (JOGL, LWJGL ...). But you have to learn at least a little bit OpenGL to get it running. With this Library you can use OpenGL or Java2D without even thinking about it.

Yes, we provide both solutions. Java2D and OpenGL. Why ?

  • Because Sun noticed that drawing Speed is important, they are speeding up the Java2D engine. We don't want to end using OpenGL when a faster alternative exists.
  • Simply because it's fun smile

As I am writing this, J2DA! supports drawing of 2D Objects like

  • Rectangles,
  • Lines,
  • Sprites,
  • Text,
  • Buttons,
  • Inputfields

There are no Tutorials yet, but the Source is heavily documented and 2 Examples in the release should show you how to use it.

-- BodoTasche - 07 Sep 2003


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